Blowing Breeze
I worked here for a year and 2 months as a Unity developer.
Background
I worked on the implementation of new mechanics and mini-games for the game,
as well as on the implementation of art and UI. Additionally,
I was involved in the early development of the company's latest released game, working on gameplay
development and PlayFab integrations, including the battle pass, daily rewards, authenticator, and inventory systems.
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