Blowing Breeze
I worked here for a year and 2 months as a Unity developer.
Background
I worked on the implementation of new mechanics and mini-games for the game, as well as on the implementation of art and UI. Additionally, I was involved in the early development of the company's latest released game, working on gameplay development as main mechanic for player building, enemies behavior, turrets behavior, special cards behavior, also i did PlayFab integrations, including the battle pass, daily rewards, authenticator, and inventory systems.